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OBJECTIVE: Create, build, script, debug & polish of levels for the game campaign
Styx: Shards of Darkness
► STUDIO: Cyanide Studio
► GENRE: Stealth
► SUPPORT: PS4/XOne/PC
► ROLE: Level Designer
► ENGINE: Unreal Engine 4
► TEAM: 30+
► RELEASE: 03/14/17


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PROJECT
RESPONSABILITIES
► Mission Design scripting: use of internal tool to script objectives completion
► Level layout & building
► Level Design ingredients integration (patrols, alarms, hideouts, etc.)
► Events & puzzles scripting: use of blueprints to create complex interactions inside levels
► Conception & modelization of modules following gameplay constraints & guidelines
► Set dressing, propsing & lighting
MEDIAS
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