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OBJECTIVE: Create, build, script, debug & polish of levels for the game campaign
Styx: Shards of Darkness
â–º STUDIO: Cyanide Studio
â–º GENRE: Stealth
â–º SUPPORT: PS4/XOne/PC
â–º ROLE: Level Designer
â–º ENGINE: Unreal Engine 4
â–º TEAM: 30+
â–º RELEASE: 03/14/17


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PROJECT
RESPONSABILITIES
â–º Mission Design scripting: use of internal tool to script objectives completion
â–º Level layout & building
â–º Level Design ingredients integration (patrols, alarms, hideouts, etc.)
â–º Events & puzzles scripting: use of blueprints to create complex interactions inside levels
â–º Conception & modelization of modules following gameplay constraints & guidelines
â–º Set dressing, propsing & lighting
MEDIAS
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