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OBJECTIVE: Create, build, script, debug & polish of levels for the game campaign

Styx: Shards of Darkness

 

► STUDIO: Cyanide Studio

► GENRE: Stealth

► SUPPORT: PS4/XOne/PC

► ROLE: Level Designer

► ENGINE: Unreal Engine 4

► TEAM: 30+

► RELEASE: 03/14/17

PROJECT

RESPONSABILITIES

► Mission Design scripting: use of internal tool to script objectives completion

► Level layout & building

► Level Design ingredients integration (patrols, alarms, hideouts, etc.)

► Events & puzzles scripting: use of blueprints to create complex interactions inside levels

► Conception & modelization of modules following gameplay constraints & guidelines

► Set dressing, propsing & lighting

MEDIAS

© 2017 by Matthieu Nollet

 

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