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OBJECTIVE: Create, build, script, debug & polish of levels for the game campaign

Styx: Shards of Darkness

 

â–º STUDIO: Cyanide Studio

â–º GENRE: Stealth

â–º SUPPORT: PS4/XOne/PC

â–º ROLE: Level Designer

â–º ENGINE: Unreal Engine 4

â–º TEAM: 30+

â–º RELEASE: 03/14/17

PROJECT

RESPONSABILITIES

â–º Mission Design scripting: use of internal tool to script objectives completion

â–º Level layout & building

â–º Level Design ingredients integration (patrols, alarms, hideouts, etc.)

â–º Events & puzzles scripting: use of blueprints to create complex interactions inside levels

â–º Conception & modelization of modules following gameplay constraints & guidelines

â–º Set dressing, propsing & lighting

MEDIAS

© 2017 by Matthieu Nollet

 

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