OBJECTIVE: Create a simple yet versatile in-game dialogues/cameras tool.
Allow Designers to easily create interactive objects with their own customizable cutscenes (without Sequencer/Matinee)
The Narrative-driven Interaction Tool:
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â–º allow PLAYERS to detect & interact with defined elements in the level. As it's narrative driven, every interaction triggers a cutscene displaying your character thoughts or dialogues with NPCs
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â–º allow DESIGNERS to define any kind of element as Interactive Object & customize it according to their needs. They simply have to put in the details panel the sequence of dialogues & cameras - synchronized or not depending on delays you want - in order to create in no time a cutscene associated to the Interactive Object.
Narrative-driven Interactive Tool
DONTNOD "Life Is Strange" inspired technical project
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â–º GENRE: 3rd person Narrative Project
â–º SUPPORT: PC
â–º ROLE: Technical Designer
â–º ENGINE: Unreal Engine 4
â–º TEAM: Alone
â–º PRODUCTION: 10 days (Personal project)
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Scene built with 'Urban City" (PolyPixel) assets & starter map. Available on the Epic Marketplace







PROJECT
RESPONSABILITIES
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