top of page

OBJECTIVE: Create a simple yet versatile in-game dialogues/cameras tool.

Allow Designers to easily create interactive objects with their own customizable cutscenes (without Sequencer/Matinee)

The Narrative-driven Interaction Tool:

​

â–º allow PLAYERS to detect & interact with defined elements in the level. As it's narrative driven, every interaction triggers a cutscene displaying your character thoughts or dialogues with NPCs

​

â–º allow DESIGNERS to define any kind of element as Interactive Object & customize it according to their needs. They simply have to put in the details panel the sequence of dialogues & cameras - synchronized or not depending on delays you want - in order to create in no time a cutscene associated to the Interactive Object.

Narrative-driven Interactive Tool

 

DONTNOD "Life Is Strange" inspired technical project

​

â–º GENRE: 3rd person Narrative Project

â–º SUPPORT: PC

â–º ROLE: Technical Designer

â–º ENGINE: Unreal Engine 4

â–º TEAM: Alone

â–º PRODUCTION: 10 days (Personal project)

​

Scene built with 'Urban City" (PolyPixel) assets & starter map. Available on the Epic Marketplace

PROJECT

RESPONSABILITIES

MEDIAS

© 2017 by Matthieu Nollet

 

bottom of page