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OBJECTIVE: Players have to escape the maze.
â–º Level design, building & lighting
â–º Flow & pacing of the entire level
â–º IA simple behavior script
â–º Teleportation action script
â–º Mission Update system script
â–º Simple dialogue system script
â–º Puzzle scripting
â–º "Survival Vision" script adaptation
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â–º Background, story & dialogues writing
â–º Map player feedbacks documentation
Mind Heist
â–º GENRE: 1st person narrative/adventure game
â–º SUPPORT: PC
â–º ROLE: Level Designer
â–º ENGINE: Unreal Engine 4
â–º TEAM: Alone
â–º PRODUCTION: 2 days (LD test)
Map available on demand

MH001
1. Top map

MH002
2. "Other" encounter & dialogue system

6. Level scripting

MH001
1. Top map
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PLAYER STORY: [Spoiler] Make an inception of someone's mind, survive his darkness & help him in order to get free.



PROJECT
RESPONSABILITIES
MEDIAS
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