PROJECT
OBJECTIVE: To create an original concept from both old/new aspects of the Survival Horror genra. (Dogfish is quite similar of "The Evil Within: The Assignment" DLC)
► Design & building of early prototype
► Navigation flow & pacing
► Level Art & Design pipeline elaboration
► Design & integration of specific survival features
► Creation & record of original soundtracks, signs & feedbakcs using Reaper
(voice acting record sessions, music samples, etc.)
► Implementation & scripting of sound assets using the Sound Cues Editor
► Management of an external Sound Design team
► Management of the core team during production phase (Planning, etc.)
► Creation of several communication tools (Poster scope, etc.) to ensure respect
of game intentions
Dogfish
► SCHOOL PROJECT
► GENRE: Survival-Horror (3rd person)
► SUPPORT: PC
► ROLE: Designer & PM
► ENGINE: Unreal Engine 4
► TEAM: 3 artists, 3 designers, 1 programmer
► PRODUCTION: 7 months (Educational final year project)
Build available on demand
PLAYERS STORY: Trapped in an horrific and surrealistic world, your goal is to escape a prison that is not yours. The player is constantly spied by its true inmate, a dangerous and lunatic creature called Fish. As the Nemesis of the game, Fish can be both the help or the threat depending on your action and choices.








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