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PROJECT

OBJECTIVE: To create an original concept from both old/new aspects of the Survival Horror genra. (Dogfish is quite similar of "The Evil Within: The Assignment" DLC)

► Design & building of early prototype

► Navigation flow & pacing

► Level Art & Design pipeline elaboration

► Design & integration of specific survival features

 

 

► Creation & record of original soundtracks, signs & feedbakcs using Reaper

     (voice acting record sessions, music samples, etc.)

► Implementation & scripting of sound assets using the Sound Cues Editor

► Management of an external Sound Design team

 

 

► Management of the core team during production phase (Planning, etc.)

► Creation of several communication tools (Poster scope, etc.) to ensure respect

     of game intentions

Dogfish

 

► SCHOOL PROJECT

► GENRE: Survival-Horror (3rd person)

► SUPPORT: PC

► ROLE: Designer & PM

► ENGINE: Unreal Engine 4

► TEAM: 3 artists, 3 designers, 1 programmer

► PRODUCTION: 7 months (Educational final year project)

 

Build available on demand

PLAYERS STORY: Trapped in an horrific and surrealistic world, your goal is to escape a prison that is not yours. The player is constantly spied by its true inmate, a dangerous and lunatic creature called Fish. As the Nemesis of the game, Fish can be both the help or the threat depending on your action and choices.

RESPONSABILITIES

MEDIAS

© 2017 by Matthieu Nollet

 

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