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PROJECT

OBJECTIVE: To create an original concept from both old/new aspects of the Survival Horror genra. (Dogfish is quite similar of "The Evil Within: The Assignment" DLC)

â–º Design & building of early prototype

â–º Navigation flow & pacing

â–º Level Art & Design pipeline elaboration

â–º Design & integration of specific survival features

 

 

â–º Creation & record of original soundtracks, signs & feedbakcs using Reaper

     (voice acting record sessions, music samples, etc.)

â–º Implementation & scripting of sound assets using the Sound Cues Editor

â–º Management of an external Sound Design team

 

 

â–º Management of the core team during production phase (Planning, etc.)

â–º Creation of several communication tools (Poster scope, etc.) to ensure respect

     of game intentions

Dogfish

 

â–º SCHOOL PROJECT

â–º GENRE: Survival-Horror (3rd person)

â–º SUPPORT: PC

â–º ROLE: Designer & PM

â–º ENGINE: Unreal Engine 4

â–º TEAM: 3 artists, 3 designers, 1 programmer

â–º PRODUCTION: 7 months (Educational final year project)

 

Build available on demand

PLAYERS STORY: Trapped in an horrific and surrealistic world, your goal is to escape a prison that is not yours. The player is constantly spied by its true inmate, a dangerous and lunatic creature called Fish. As the Nemesis of the game, Fish can be both the help or the threat depending on your action and choices.

RESPONSABILITIES

MEDIAS

© 2017 by Matthieu Nollet

 

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