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OBJECTIVE: Create a balanced CTF map using a maximum of built-in UDK features

â–º Design of the entire map layout

â–º Level building (gameplay map using BSP & Unreal assets)
â–º Navigation flow, shock points & balancing

 

 

â–º Presentation video

â–º Level Design document

 

 

â–º Soundtrack creation & record in Logic Pro 8

Pulsar

 

â–º PERSONAL PROJECT

â–º GENRE: FPS Capture the flag map (UT3)

â–º SUPPORT: PC

â–º ROLE: Level Designer

â–º ENGINE: Unreal Development Kit 3

â–º TEAM: 3 level artists, 2 level designers

â–º PRODUCTION: several weeks (Personal Project)

 

Map & documents available on demand

PLAYERS STORY: Players navigate on floating islands in an open-air area. They have to reach the enemy's base to capture the flag & bring it back to their base.

PROJECT

RESPONSABILITIES

MEDIAS

© 2017 by Matthieu Nollet

 

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