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OBJECTIVE: Create a balanced CTF map using a maximum of built-in UDK features
â–º Design of the entire map layout
â–º Level building (gameplay map using BSP & Unreal assets)
â–º Navigation flow, shock points & balancing
â–º Presentation video
â–º Level Design document
â–º Soundtrack creation & record in Logic Pro 8
Pulsar
â–º PERSONAL PROJECT
â–º GENRE: FPS Capture the flag map (UT3)
â–º SUPPORT: PC
â–º ROLE: Level Designer
â–º ENGINE: Unreal Development Kit 3
â–º TEAM: 3 level artists, 2 level designers
â–º PRODUCTION: several weeks (Personal Project)
Map & documents available on demand
PLAYERS STORY: Players navigate on floating islands in an open-air area. They have to reach the enemy's base to capture the flag & bring it back to their base.

1. Cover

2. Top map overview

6. Last part of the map

1. Cover
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PROJECT
RESPONSABILITIES
MEDIAS
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